In a major step forward for the Turkish digital creative industries, DIGIAGE—the game ecosystem initiative of Bilişim Vadisi (IT Valley)—has entered into a strategic partnership with Just4Fun to facilitate the entry of Turkish game studios into the Chinese gaming market. The collaboration, formalized through a recently signed Memorandum of Understanding (MoU), is poised to grant Turkish game developers direct access to extensive publishing opportunities in China, which stands as one of the largest and most lucrative gaming markets globally.
By establishing this strategic bridge, the partnership aims to foster a robust transfer of knowledge, technology, and industry experience between the gaming sectors of Turkey and China. Furthermore, the initiative is designed to open up new, highly scalable global revenue streams for local developers, helping them transition from regional players to international market contenders.
Direct Access to the Chinese Market for Turkish Game Developers
The global gaming industry has witnessed unprecedented growth over the last decade, and Turkey has firmly established itself as a key player within this landscape. Driven by a highly talented pool of developers, designers, and entrepreneurs, Turkish game studios have consistently captured international attention, particularly through high-performing mobile titles and innovative indie projects. However, expanding into highly regulated and culturally distinct regions remains a formidable challenge for independent studios.
Among these regions, the Chinese gaming market is particularly notorious for its high barriers to entry. With its unique regulatory frameworks, localized distribution channels, and distinct user consumption habits, entering China independently is an incredibly complex endeavor for foreign studios. The country operates under strict publishing laws, requiring specific government approvals, localized hosting solutions, and deep cultural adaptation to align with local user expectations.
The strategic partnership between DIGIAGE and Just4Fun has been specifically designed to address and overcome these systemic barriers. By acting as a direct operational bridge, the collaboration offers Turkish developers a structured pathway to navigate the complexities of the Chinese market.
Under the terms of the MoU, promising game projects developed within the Turkish ecosystem will undergo comprehensive evaluations to assess their potential and compatibility with the Chinese market. Projects that demonstrate strong alignment with local player preferences will be matched with appropriate regional publishers. This process will be facilitated by a direct communication network established between Turkish development studios and major publishing houses in China.
The foundation for this landmark agreement was laid with the active contribution of Rıdvan Durgut, the founder of Kumbara Games—a studio nurtured within the DIGIAGE ecosystem. Durgut played a pivotal role in initiating the dialogue, establishing the initial contacts, and coordinating the communication between DIGIAGE, Bilişim Vadisi, and Just4Fun, illustrating the collaborative spirit inherent in Turkey’s gaming community.

Sector Leaders Emphasize Global Vision
The leadership teams of the involved organizations have expressed high expectations for the partnership, emphasizing how it aligns with their long-term vision of globalizing Turkish technology and creative talent.
Erkam Tüzgen, the General Manager of Bilişim Vadisi, highlighted the exceptional human capital and entrepreneurial drive that characterizes Turkey’s gaming sector. Tüzgen noted that Turkey’s game developers have proven their capability to produce world-class content, but securing sustainable global success requires robust international business networks.
According to Tüzgen, Bilişim Vadisi does not view its role as merely providing physical infrastructure or incubation spaces. Instead, the organization is committed to supporting developers across their entire journey—from the initial conceptual phase and coding to international scaling, publishing, and monetization. He emphasized that the collaboration with Just4Fun represents a concrete milestone that will significantly enhance the global visibility and commercial viability of Turkish-made games.
Emre Yıldız, the Director of DIGIAGE, drew attention to the sheer scale and structural complexity of the Chinese gaming market. Yıldız pointed out that successfully launching a game in China requires far more than basic translation. It demands a highly strategic approach to localization, marketing, and distribution.
Yıldız explained that DIGIAGE’s primary focus under this partnership will be to identify the right projects within their ecosystem and match them with the most suitable publishing models and partners in China. By doing so, they aim to minimize the risks associated with international expansion while maximizing the potential return on investment for local studios.
Rıdvan Durgut, the Founder of Kumbara Games, who helped coordinate the initial stages of the partnership, also shared his perspective on the collaboration’s objectives. Durgut emphasized that the ultimate goal of this initiative is to move beyond superficial industry contacts or temporary marketing campaigns.
Instead, the partners are focused on building a deeply integrated, sustainable, and highly functional communication channel. This channel is intended to translate directly into concrete, long-term projects, ensuring that Turkish studios can establish a permanent and profitable presence in the East Asian gaming landscape.

Navigating a Highly Specialized Global Market
To understand the true significance of this partnership, it is essential to consider the broader dynamics of the global gaming industry. Over the past several years, Turkey has emerged as a premier hub for game development, particularly in Europe and the Middle East. The country has attracted billions of dollars in foreign investment, driven by high-profile acquisitions and the rapid rise of casual and hyper-casual gaming giants.
However, as the global market matures, many Turkish studios are diversifying their portfolios, moving into hybrid-casual, mid-core, and PC/console game development. This shift requires access to diverse markets that can support more complex monetization strategies, such as in-app purchases and subscription models, which are highly popular among Chinese gamers.
At the same time, the Chinese market represents an immense opportunity. With hundreds of millions of active gamers across mobile, PC, and console platforms, China possesses unmatched purchasing power. However, foreign developers face significant hurdles, including the necessity of securing an ISBN (International Standard Book Number) publication license, adapting to local app stores (which replace the standard Google Play Store in China), and complying with strict data privacy and content regulations.
By partnering with Just4Fun, DIGIAGE is providing local developers with an experienced ally that understands the intricacies of local distribution, marketing channels, and regulatory compliance. This collaboration ensures that Turkish developers can focus on what they do best—creating engaging, high-quality gameplay experiences—while leveraging the expertise of established partners to handle the complex logistical, legal, and promotional aspects of launching games in China.
This initiative also reflects the broader mission of DIGIAGE, which has long served as a catalyst for the Turkish gaming ecosystem. Through its regular game development camps, mentorship programs, and investor matchmaking events, DIGIAGE has brought together thousands of aspiring and professional developers. By adding an international publishing bridge of this scale to its portfolio, DIGIAGE is effectively expanding the horizon for the entire Turkish game development community, offering them a direct gateway to global competitiveness.
